I first became aware of Sense - 不祥的预感: A Cyberpunk Ghost Story (according to Google Translate, the Chinese is ‘Ominous Premonition’) in August 2019 when I was playing a bunch of itch.io demos of cyberpunk games for a podcast, and while it was decent enough for me to find the Steam store page for the … Continue reading Sense and Censorship: A Manufactured Outrage?
2020 sucked, and that’s about all the introduction that it deserves. Let’s get straight into ten games I played last year that are worth talking about and may have even been worth celebrating, if perhaps I had only played them during a year that was less notably shitty. Just two quick things to note; firstly, … Continue reading 10 Great Games I Played In 2020
Like most people who were excited about the XIII remake, I do not actually exist. By that, I mean that despite being a huge fan of XIII, I can’t remember if I actually knew that a remake of it was coming out. I think I may have seen a story about it at some point, … Continue reading Dopefish Reviews XIII
It’s time to talk about the hottest cyberpunk game of 2020; Technobabylon, which came out in 2015. Since it’s too big for the home computer I mainly use to play late-90s Sierra city-building games, and it’s not coming to the GameCube any time soon, I haven’t been paying attention at all to Cyberpunk 2077 other … Continue reading Dopefish Reviews Technobabylon
Is it fair to give a game a negative review when it’s not the game’s fault that you didn’t enjoy it? DemonCrawl is a game that, statistically speaking, I should have liked. I started playing it on a Tuesday, finished playing it on Thursday of the same week, and in that time I racked up … Continue reading Dopefish Reviews DemonCrawl
Ah, RollerCoaster Tycoon. Not the most original way to start an article about RollerCoaster Tycoon, but if you’ve played the game, you know exactly what tone I’m going for, and it’s exactly how you just read it. Fondness, nostalgia, and a little bit of surprise that the game released more than 20 years ago – … Continue reading The Timeless Nostalgia of RollerCoaster Tycoon
Straight off the bat, more than Medal of Honor: Warfighter, this is an article about Spec Ops: The Line, and I like to consider it a testament to the unparalleled meaninglessness of a game like Warfighter, that the first thing I tell you in an article ostensibly about the game is that it’s not really … Continue reading Dopefish Reviews Medal of Honor: Warfighter
I wanted to distract myself from things, so I played a game about a lockdown. Go figure. The St Christopher’s School Lockdown is a game that I can’t really tell you how I discovered, because I just don’t know. It’s not from a developer I’d ever heard of before (Classroom Graffiti Productions) it’s not similar … Continue reading Class Division & The St Christopher’s School Lockdown
Outlast is one of my favourite guilty pleasure games – I even wrote an entire big wordy thinky ‘Look Ma, I’m a real journalist!’ piece about Outlast and Ableism – and the reason I call it a guilty pleasure is that it’s not particularly… smart about anything that it does. Artistically, it’s on the same level … Continue reading Outlast 2: What Went Wrong?
I Am Setsuna is one of the most contradictory games I’ve ever played, and with an opening statement like that, it’s really tempting to not explain it at all until the end of the review, but I’ll do it now anyway. I Am Setsuna is a well-made, solidly fun fantasy RPG with a great soundtrack … Continue reading Dopefish Reviews I Am Setsuna