Why do we even complain about games? Seriously? I mean, even the worst games we’ve ever played had dedicated teams of developers, testers, directors, producers, composers, and in general, people who tried their best to make the game challenging, unique, and genuinely entertaining. But when we’re not satisfied, out comes the whining! Out come the complaints, as if we feel like we’re entitled to tell these people how much their game sucks. Why is that?
Well, because they get paid to do that, and we pay money for their product.
Which brings me to some of the biggest real-life gaming heroes out there. Michael ‘Kayin’ O’Reilly, who developed his own game, a laughably difficult parody of several retro classics named ‘I Wanna Be The Guy’, and the entire development team behind Abobo’s Big Adventure, consisting of Roger Barr of I-Mockery, Nick Pasto of PestoForce, and Louis Fernet-Leclair of Poxpower. Both games are challenging, hilarious, nostalgic, impressive, and most of all, fun.
I’ve heard a lot of games get credit for ‘doing it for the art’ or something of the like. Somebody might make a game that’s deliberately unappealing to the masses just because it has a special appeal to a particular audience. Others may fund projects themselves, or keep developing the game even without a publisher. But these four people did all the programming themselves, and created games to be accessed and enjoyed by everyone, for free. The only things pushing them forwards were their own goals.
With that being said, I’m overjoyed at the prospect of making just one more person aware of these two amazing free games which everyone can and should try, and also slightly horrified that at the end, I’ll have to declare a winner, meaning I’ll also have to declare a loser. So I just wanted to spend the intro gushing about how much I love both of these games, how much effort must have been put into each and every moment of gameplay, and how impressed I am with the dedication of the minds behind them.
Allow me, if you will, to give you a more in depth background on both of these games.
I Wanna Be The Guy has been described by the creator as ‘A ROMhack of the last level of Battletoads’, which nobody can disprove because nobody’s actually gotten to the last level of Battletoads, and anyone who says they have is lying. Joking aside, that’s really what I Wanna Be The Guy is about – it’s a love letter to an era of gaming where the creativity was matched only by the infuriating, unfair, horrifically insane difficulty! With that being said, given that the game’s bosses include Mike Tyson and Mother Brain, several of the references are notably easier than the source material.
The plot is also a throwback to the gaming storylines of yesteryear, and is even described in intentionally ‘bad-translation’ English. The opening says, over the Megaman 2 intro music, ‘In the year 200X, on his 15th birthday, a child left home on his dangerous and epic quest… to become the guy!’ Hanging around on the title screen gets you a slightly bigger intro including, ‘Many years ago ‘The Guy’ left world and retreat to ‘Dungeon of Doom’. Now, ‘Young Boy’ goes to defeat ‘The Guy’ and become ‘The Guy’ with his gun pass handed down by ‘Former Grandfather The Guy’. Go find the ‘8’ units! Now become ‘The Guy’!’
The game is mainly known for its horrendously unfair difficulty, and just how well it pulls it off. Given that there are regular save points and that no matter how stupidly you die, it only sets you back 10 seconds, it’s still a game that requires a lot of skill, but there’s so much entertainment to be found in your obstacles for a new player. It’s unfair in all the right ways. The first stretch of the game has you running underneath cherries/apples/I think they’re officially known as ‘delicious fruit’, but anyway, you run underneath them, and they fall on you and you die. So you practise, you memorize the patterns, and you dodge them. Then, you climb up onto a higher platform, and… one of the delicious pieces of fruit that didn’t fall on you flies upwards into you, killing you anyway. The official FAQ confronts this immediately.
Question: APPLES DO NOT FALL UP!!!
Answer: They’re more like giant cherries…
Don’t get me wrong, ‘I Wanna Be The Guy’ definitely has its fair share of trial and error (Another FAQ question ‘How do I get past the second screen?’ was answered with ‘Look around once you get a game over,) it’s just pulled off so beautifully and comedically that you can forgive it, and after all the traps, it’s still an entertaining platform game with unique bosses, challenging gameplay, and requirements of very high levels of skill. But yes, the game is unforgivingly difficult, hence one of many unofficial mottos.
If it looks like a trap, it’s a trap.
If it doesn’t look like a trap… it’s still probably a trap.
I was lucky enough to be informed of Abobo’s Big Adventure once it was complete, meaning I skipped out on its ‘Duke Nukem Forever’-esque development, in which the idea was conceived in 2002, worked on for 4 years, then one of the programmers left the project, then the levels were scrapped and the design started over, then after seven years of work-in-progress, the first three levels were made available to play at 2009’s San Diego Comi-con. THEN after these levels were well-received, work on the project resumed at a faster pace, and the game was ready to be played in full at Comi-con the following year, in an arcade cabinet, with button layout even resembling an actual NES controller. Whew!
The story of the game is as simple as ‘I Wanna Be The Guy’, but with more impressive cutscenes. Aboboy, Abobo’s young son, is kidnapped by a group of NES bad guys, and Abobo, distraught over the loss, charges through the land of the NES with the goal of rescuing his son, despite going up against opponents such as Shooter Gavin (Double Dragon), The Old Man (Zelda), A giant ‘Lazor’-shooting shark named BigDaddy (Your guess is as good as mine), and… well, to go into more detail would ruin some of the surprises.
Abobo’s Big Adventure spread across the web quickly, and is one of the most positively-received free internet games I’ve ever seen. Unlike ‘I Wanna Be The Guy’, you don’t need to download anything to try it – you can play it right here! It’s become notable not only for the accurate way its gameplay manages to emulate an entire console of games, but the way it does so without direct imitation, so it still manages to feel like a totally original experience. That, and it’s filled with more references than you can imagine. I cannot think of a single NES game that isn’t referred to in this game.
The game has received quite a bit of attention on a larger scale – all positive reactions. A double page spread was dedicated to the game in Issue 228 of Game Informer Magazine, Eurogamer called it ‘A serious contender for Game of the Year 2012,’ and GameSpy called it ‘the mother of all 8-bit homage flash videogames,’ but the best quote I found came from Wired.com, which sums up the humourous but somehow respectful way the game so thoroughly covers the era of the NES. ‘The fearlessness with which it mocks these age-old heroes portrays an almost tangible love for them at the same time.’
All in all, the game’s amazing, and no matter which game comes out victorious from the Game War, both of these are some of the greatest tributes to gaming ever created. But with that being said, I think it’s about time I started the contest.
Abobo VS The Kid. Game War.
Comparing these two games using the normal categories I use would be very troublesome, since the plot is fairly minimal, and the graphics and music are taken from other games, save the title screen of Abobo’s Big Adventure. Nevertheless, there are still several areas in which these games are comparable in originality, and gameplay is the probably candidate for this. The big difference between the games is that I Wanna Be The Guy has a unique and completely original style of gameplay, whereas Abobo’s Big Adventure seeks to emulate the style of the game each stage is based on.
I Wanna Be The Guy doesn’t exactly give you many choices in gameplay. You can shoot with the Z button, which can come in handy if you encounter a rare enemy, a boss battle, or need to shoot a save point. You can jump with the Shift key, and press Shift again in midair to double jump. When I showed the game to a friend, he pointed out that if you can double-jump, it would make a lot of obstacles easier. I noticed his face falling when I offered the rebuttal ‘If one of the aims of the game is to make a platform game horrendously difficult, imagine what the creator can force you to succeed at if he knows you have a double-jump at your disposal.’
Abobo’s Big Adventure has several stages, all based on different NES titles. Again, I don’t want to spoil some of the surprises, but there are stages based on Super Mario Bros, Zelda, Urban Champion, Balloon Fight, and if you couldn’t tell from the inclusion of Abobo, Double Dragon. All of these stages perfectly emulate the source material – the creators know their stuff. The game is played primarily with the A and S keys, and listing all of the respective actions would be pointless considering that they change in each stage, but one consistency is that landing consecutive hits on enemies builds your rage meter, and when this is filled, pressing A and S together lets Abobo perform a powerful ‘Rage Move’, which usually kills everything on screen.
Given that I’ve described the entire control scheme from I Wanna Be The Guy already, most of the differences in gameplay come from the environment. Various hazards alter the style of play, and some can change how you get around – if a wall has a vine on it, you can hop up it, and if a wall has a rope on it, jumping away gives you a much longer jump. Like the double-jump, both of these are pretty much put in just so that the game can be harder than it is, but it manages to do this without recycling any of the traps beforehand, so despite having few things to work with, no two screens of the game come remotely close to resembling each other.
The way that Abobo’s Big Adventure changes layout so frequently (it would not be entirely wrong to describe the game as 9 smaller games – and no, I’m not miscounting, remember that Pro Wrabobo has two parts,) means that it never runs out of new gameplay elements, each one a mixture of faithful recreation to the game they’re parodying, and funny new twists. The only buttons used might be Up, Down, Left, Right, A and S, but you can’t exactly run short of ideas when every half an hour there’s a complete change in what exactly it is that the controls do.
All in all, this is the toughest decision in the whole blog, so I’m getting it out of the way first. Abobo’s Big Adventure is almost a blend of the best bits of every NES game ever… which is why it’s going to be hard to explain why I’m picking I Wanna Be The Guy here. Bluntly, I think that the game deserves credit for exactly the opposite reason – it references a lot of games, but the gameplay style is unique and original, and the fact that the entire game can be played with the same style of gameplay without feeling overused or recycled is very admirable. I Wanna Be The Guy just takes gameplay for the amount of creative effort considering the limitations.
Given that both of these games are tributes to the yesteryear of gaming, it’s only fair that they both share the level of difficulty. I Wanna Be The Guy’s difficulty is legendary amongst fans and haters alike for the sheer over-the-top amount of things out to kill you, whereas Abobo’s Big Adventure is much more manageable, but is still almost impossible to go through without dying a few times, and some of the achievements ask you to do things that are downright cruel to yourself.
I’ve already mentioned the first route of I Wanna Be The Guy, but it’s a game with multiple pathways, and when you reach the end of one, you’re warped back to the start until you’ve defeated all of the bosses, so multiple routes exist. Let’s take a different route, the one seen above. After dropping down the hole on the right, you are… instantly killed by a spiky metal gate. You then realise you’re meant to hide right at the edge of the wall before the spiky gate goes back, at which point you can run along and drop down to the next level. Then, another spiky metal gate kills you. You chuckle, vow not to fall for the same trick again, and restart, proceeding carefully. Finally, you make it down to the third level and… you’re instantly killed by the spiky metal gate that charges towards you from the opposite direction you were expecting. The whole game is like that. The worst thing you can do is try to predict what’s coming next.
Abobo’s Big Adventure is much less difficult overall, but it’s still a challenging game, with no parts that could be accurately described as ‘easy’, except for maybe the Urban Champion stage, and there it’s intentional. The general rule of the game is that if it would hurt you in the original game, it’ll hurt you here, and for this reason, it’s worth taking a second to… not fall into bottomless pits or swim too far underwater. Much like the gameplay, each stage has its own difficulty – naturally, a stage based on Contra or Megaman will be more difficult than a stage based on Super Mario Bros.
One thing I want to mention about I Wanna Be The Guy’s difficulty is the frequency of save points. This is something that’s quite hard to explain, but I’m going to try anyway – I Wanna Be The Guy is 100% not the hardest game I’ve ever played, not even close. Ikaruga, Mike Tyson’s Punch Out, Battletoads, these are all much, much harder, because of the aforementioned frequency of save points. This is why I have no problem with people saying that the game’s traps can be cheap and the game can feel like a very trial-and-error experience, but I have a massive problem with anyone saying that because of this, the game is not good. Almost every individual screen has to be specifically programmed for a unique and entertaining kind of trap that’s never seen again, so it doesn’t bug me if you don’t want to play it because it’s hard, but if you don’t want to play it because you think it sucks because it’s hard, then you’re quite the villainous cad.
Abobo’s Big Adventure is harder in some parts because aside from the gaps between levels, I don’t think I recall any checkpoints. In levels where instant death is imminent from certain enemies or bottomless pits, then you tend to restart from where you died, and since you start with 5 lives, it’s not exactly difficult to beat the game, but lose all 5 lives and it’s back to the beginning of the level, not that that’s particularly unreasonable. I’ll get to the secrets of both games soon enough, but I should point out that I Wanna Be The Guy has six secret items which are tough to get, while Abobo’s Big Adventure has 100 medals awarded for achievements. Around 50 of them are gained through normal gameplay, but a select few are more sadistic than I Wanna Be The Guy has ever been.
Even though I will fight to the death, or at least, until myself or my opponent have sustained mild injuries, to make a point about how I Wanna Be The Guy’s difficulty does not need to be altered, I cannot deny that the level of difficulty would turn off a number of potential players, while Abobo’s Big Adventure, though more difficult at times, does nothing I can think of that would discourage anyone from trying it. Abobo’s Big Adventure takes this round, albeit barely.
I wouldn’t normally rate games for references, but a large part of both of these games is that they are tributes to other games, so much-like Super Smash Bros, a lot of the entertainment comes from excitedly pointing at the screen and exclaiming, “I’ve played a game as him! I’ve defeated that enemy! I’ve been stuck on this level! I had curious feelings about that dinosaur!” Both games manage to bring forth your nostalgia, mock it remorselessly, but in a loving and respectful way.
I Wanna Be The Guy has far less references in it, but they go into greater depth. Pictured above is my favourite screen of the game, and one of the greatest achievements in gaming in my opinion – it’s a Tetris screen. You fall down from another screen into a blank area, and then Tetris blocks fall, complete with the music, the statistics on the left staying consistently correct, and blocks rotating. It’s just a challenge to memorize where the blocks fall and how to avoid them while climbing up, but it’s both impressive and hilarious. Also, near the end, if you don’t get up in time, a giant Dr Mario pill falls and crushes everything. Amazing.
Abobo’s Big Adventure has a few big references and many little ones. If a game has an entire stage based on it, then I would call that a thorough reference, although a few big titles, namely Castlevania and Metroid, don’t get stages, although they’re certainly not ignored either. The stages are very detailed – artistic license may be used so that a goomba can wander through the streets of Double Dragon, but the background and music is consistent with the original game. Although it’s a free online game, it feels… professional.
I Wanna Be The Guy has moments of brilliance, like the Zelda screen, complete with a cave with an old man offering you a sword, which you can try to obtain, only to die when you touch it with ‘It’s Dangerous To Go Alone, Take This!’ changing to ‘You Jumped Into A Sword, You Retard!’ but the different areas, whilst clear references to the source material, seen particularly in a devilishly hard ‘Ghosts’n’Goblins’ area, aren’t lifted directly from the games. This does show effort for creativity, but whether the original level design would be better or worse than the new layout is up to personal opinion. The music is also a bit strange – normally fitting and famous tunes from yesteryear, but the game also finds space for music from Ikaruga, and a trio of tracks, one being the death-jingle, from Guilty Gear.
Abobo’s Big Adventure has references upon references upon references. In the second level, while swimming through the water level of Super Mario Bros, you’ll come across Bubble Man from Megaman 2, but luckily, you can suck up and spit out the nearby Cheep-cheeps to damage him. Then, you run into Annie the Mermaid from The Goonies II, and if you make the right choice, she can help you through the electric weed from Teenage Mutant Ninja Turtles before you fight Jaws. I would love to say that this is quantity over quality, but fact is, Abobo’s Big Adventure wins on both counts.
Overall, I am very impressed with I Wanna Be The Guy, and it covers a wide range of games, but I could probably list them all in 2 paragraphs. I don’t think I could list all the references in Abobo’s Big Adventure on 2 pages, no matter how ridiculously small I made the text. The game is detailed to the point of insanity on the developer’s side of things. It’s actually insane, proper Killer 7 insane, that they put so much detail in every second of the game, and for that reason, they definitely win when it comes to references.
Even though both games are freely created, single-player adventures, they have more bonus features and extra things to try than a lot of more modern games. I Wanna Be The Guy has a boss rush, six secret items, pictured above because I got them all, tons of fangames, a recently released sequel, and a spin-off ‘I Wanna Save The Kids’, which is I Wanna Be The Guy multiplied by Lemmings. Abobo’s Big Adventure has an achievement system with 100 medals, pictured above because I got them all, a level select so you can replay anything you want, and a downloadable extra named ‘Aboboy’s Small Adventure’.
Starting with I Wanna Be The Guy, the boss rush is very fun, and for the record, no deaths, 7 minutes 22 seconds, suck it. The secret items are also a blast, although I will admit to using a YouTube walkthrough to find out where to find them – some of them are unbelievably well hidden, whereas a few are obviously set up to look like they’re hiding something, but then a trap persuades you that there’s nothing there, only for it to be some bizarre double-bluff. The only flaw I can think of is that one item (found at the beginning of the Metroid area) is inaccessible after a certain point, so if you’re playing to collect, be wary there.
Abobo’s Big Adventure has medals, which are just infuriatingly difficult enough to be perfect for an optional challenge. By the end of your first run through, you should already have more than half of them, but there are more – some carry descriptions, like ‘Get through both Contrabobo levels without dying’ and some are left for you to decipher, or guess. It would be incredibly tiring to go through the game and never look at a hint, but at the same time, more than half of really secret secrets will be found if you just pay attention and play thoroughly.
I Wanna Be The Guy has a large number of amazing fangames, but as they are separate projects, I can only count the official follow-ups. I Wanna Save The Kids was very fun, and although it only had 3 levels, reference-wise it covered Lemmings, Kid Icarus and Contra, the 3 main games that I Wanna Be The Guy missed. I Wanna Be The Guy: Gaiden is an official sequel, which I’m disappointed to say I haven’t been able to play yet, partly because of download issues, and partly because since playing the original, I know that playing an official sequel would end with me crying on my sofa at 5am because I don’t want to call in sick to work but I don’t want to fall asleep at my desk with the excuse ‘I was playing an incredibly addictive game.’ Still, I have heard nothing but praise for it, and from what I hear, it’s a worthy successor to the original, a feat which I thought almost impossible.
Aboboy’s Small Adventure is a bonus game you can play if you donate to the creator’s of Abobo’s Big Adventure – and before you complain, donations can be as small as just $1, and it does show support towards the biggest independent gaming creation since, well, SGC. It’s a really fun game that surprisingly doesn’t take itself as seriously as Abobo’s Big Adventure, which… doesn’t take itself seriously at all much. You play as Aboboy who runs around, hugging children, but hugging them too hard and making them explode. Then he throws them at bigger enemies to make them explode too. You have to shake the mouse a lot, you can level up and upgrade your speed, health, power and more, and it’s just as insane and amazing as it sounds.
This is still a close contest, but not as much as some of the other categories. Aboboy’s Small Adventure is a little better than I Wanna Save The Kids, but the medals really take it for Abobo. There are six different secret items in I Wanna Be The Guy. There are 100 different medals in Abobo’s Big Adventure, and they’re creative, inventive, and difficult-but-possible in a way so great, it… reminds me of I Wanna Be The Guy. Anyway, Abobo takes this round.
Pictured are Mecha-Birdo and Mecha-Bobo. Or Mech-Abobo. Either way, it’s an example of some of the hilarious, but challenging bosses in the game. The bosses are by far one of the biggest attraction points in both games, providing some of the most memorable and funny moments. Both games are no exception, but let’s look at a few bosses in particular.
The first boss many people fight in I Wanna Be The Guy is a giant Mike Tyson, and the set-up is amazing. You wander into a room as nothing happens for a while until the Punch-Out opening theme starts to play, and the aforementioned giant Mike Tyson rises in the background and prepares for the fight. It’s pretty fun to play – Mike will try to hit you three times, then punch a few blocks off the screen and laugh, giving you a chance to shoot him in the mouth. It’s not easy, but compared to the real Mike Tyson fight in Punch-Out, it’s a walk in the park.
The first boss of Abobo’s Big Adventure is Shooter Gavin, the final boss of Double Dragon, In the room you fight in, in the original Double Dragon, you’d be fighting Abobo, complete with a giant pit to knock him into. If you manage to knock Shooter Gavin into the pit, you earn a medal… then he flies out with a jetpack and the fight continues. It’s one of the more difficult fights because, like Double Dragon, Shooter Gavin moves fast and has a gun, but it’s still fun, and you can pretend there’s some hidden plot. Shooter Gavin, furious that Abobo is branching out in his career, turns up at Abobo’s boss area to deal some damage, only to be defeated… and then Billy (or Jimmy) Lee drive a forklift truck into for. Just because.
I Wanna Be The Guy doesn’t have any bosses that are specifically better than any other because they’re all equally hilarious but challenging. There’s Mother Brain for Metroid, A ‘Symphony of the Night’ version of Count Dracula, complete with voice-acting (The Kid fills the part of Richter) and complete with Dracula throwing his wine-glass in disgust… which kills you. Then there’s Kraidgief. A giant green Zangief with the sound effects, music, and attacks of Kraid from Super Metroid. Just because.
The bosses in Abobo’s Big Adventure tend to be a little more original, since you end up fighting giant sharks, the Old Man from Zelda, and a character from the Pro Wrestling NES game that I never played but now want to because the tribute in Abobo’s Big Adventure is fun as hell. The last two bosses are by far the best, but I don’t want to ruin – oh, screw it, first there’s a giant Kirby taking the place of the normal boss of Contra, Stage 3, and then there’s Little Mac from Punch-Out, with the bizarre alteration that you’re playing in the place of the giant boxer Little Mac would normally be facing. It’s unbelievably impressive.
… I’m pausing because there’s no good way to say that you’re picking one game over another for reasons you know could be justifiably seen as unfair. I’ve mentioned I Wanna Be The Guy fangames before, but I can’t count them considering they’re different games. But I do have to admit that they’re inspired by I Wanna Be The Guy, and wouldn’t exist without it. That means that if it wasn’t for this game, I wouldn’t be able to fight a 6 on 1 fully-functional Pokemon battle in I Wanna Be The Fangame, nor would I be able to fight John Madden and Cavity Sam (from the Operation Board Game) in I Wanna Be The Ultimatum. Most importantly, I wouldn’t be able to fight the Dopefish, Phoenix Wright, and freakin’ GIYGAS in I Wanna Be The Tribute, and I Wanna Be The Guy is indirectly responsible for the creation of these. This is what gives the game a little edge, but big enough to win this round.
I think this is the first time that I’ve felt such a personal connection to each game I’m comparing. I Wanna Be The Guy reduced me to angry tears and multiple rage-quits before I finally managed to beat it, but I wasn’t around for any of the build-up to Abobo’s Big Adventure, only learning it existed shortly after it was released, so the excitement I would’ve felt didn’t get a chance to build.
They’re both surprisingly big games – how many free internet games do you know that have their own Wikipedia articles? Still, they deserve more; they deserve the respect we give to actual video games, and not just the flash games we tend to outgrow or forgot in favour of thrilling console adventures we embark on, and part of what makes this such a difficult conclusion to reach is that I’m not just saying which game is better, but also which is worse, and I honestly don’t want to do that. I already had Earthbound, my favourite game, lose a Game War, but either of these losing doesn’t feel fair. Not to sound like a naive school teacher on Sports Day, but these games are both winners, in so many ways, and I don’t want to say a bad thing about either one.
But in the end, one must prevail.
I Wanna Be The Guy VS Abobo’s Big Adventure.
The winner is…
Abobo’s Big Adventure
I can’t deny that the blend of gameplay in Abobo’s Big Adventure makes the entire game, not just certain aspects, a more replayable experience. I know that I gave the gameplay to I Wanna Be The Guy because of how hard it is to use just a handful of gameplay mechanics to make an entire game, but the way Abobo’s Big Adventure is combined from so many other games – I’ve said it before, but it’s not one big game, it’s nine little ones, and each of those is a dedicated love-letter to the NES and its library.
I Wanna Be The Guy is one of my favourite games on the internet, but some of that love might just be hate for the backlash it sometimes gets for being ‘cheap’ in its difficulty. I’m not saying that it’s not ever cheap, but that’s like complaining that there’s too much cooking in Cooking Mama. It’s a different love-letter, to an entire age of gaming, where different levels of difficult barely existed, and the shorter length of games was fixed by putting an ungodly amount of challenge into it. But with the frequent save-points, and the uniqueness of every trap, I can’t stay mad at the game – it’s refuge in audacity is hilarious.
Abobo’s Big Adventure has that refuge in audacity, it has the dedication put into every moment of the game, and it has the title of ‘Game War Winner’, surely the most valuable of all. *Cough*. When I checked my email to find my link to Aboboy’s Small Adventure after donating, I found the last line to be accurate.
‘We hope Abobo’s Big Adventure proved to be a retro-gaming experience you’ll never forget.’
I’m not sure what to tell you guys, other than congratulations. You did it.
And with those final remarks, congratulations to I Wanna Be The Guy and Abobo’s Big Adventure, and a personal thanks for the hours of entertainment. If you’ve played them, you know what I’m talking about, and if you haven’t, you know what you need to do. Good luck, have fun, and PRESS ‘R’ TO TRY AGAIN. Next time, git yer spurs and mosey on down to the nearest waterin’ hole, cuz we’re going Western.
Thanks for reading!